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In Defense of Imagination - When to NOT Tell the Whole Story to Players - Extra Credits

In Defense of Imagination - When to NOT Tell the Whole Story to Players - Extra Credits SHASN is an epic game of politics, ethics, and strategy, where each player is a politician campaigning for the fate of the nation. Choose policies. Influence voters. Build an empire. What Will You Stand For? Join the Kickstarter at
Beautiful visuals and spell-binding stories can be found in games even without photorealistic, over-wrought intensity. We look at examples like Undertale, Dark Souls, and even Overwatch as examples of how "imagination gaps" can be intentionally designed as a jumping-off point to engage the player even more than if everything was laid out at the start.
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♪ Intro Music: "Penguin Cap" by CarboHydroM


♪ Outro Music:
“To the Stars”
By: Laura Intravia & Stephan Wells

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