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GamesRadar – Jeff Gardiner,
Wastelanders
- Not like Fallout 4 with four options, but Fo3 with several options
o Heavy role of specials
- Other players as NPCs worked only kind of – some good some bad
o Decided earlier this year to commit to it – roadmap?
- At a high level settlers are good and raiders are bad
o React to nuclear apocalypse in different ways
o You are choosing sides and they interact
o Actions with consequences and options to double cross/double down
- Wastelanders not just NPCs – whole game reimagined
- Companions
o Romance some quests from them
o Don’t accompany you the whole time due to technical limitations – but “full experience with them”
GamesRadar – Marc Tardif,
Wastelanders
- "Wastelanders wasn’t even on our radar. But the community helped drive us in that direction,"
- "the community is going to drive what we do with it. We’ve got some ideas, but they’ll dictate it."
Gamezone – Marc Tardiff and Jeff Gardiner,
Wastelanders
- Lots of DLC for the roadmap was based on feedback
- Wastelanders is being added on top of existing features – people who enjoy existing will still have it
- How dialogue works in multiplayer – each conversation unique to player
o Instancing tech from vault raids extended to Wastelanders
we’re going to heavily use that for settlements and stuff so that if you do certain actions to certain NPCs or certain points of a quest will affect those instances differently from other people.
- Old main quest remains
o Don’t need to complete old quest to do new one – can do them in parallel
- Settlements being added to the game
PC Gamer – Jeff Gardiner,
Wastelanders
- Companions – romance, get quests, advance their storyline
o Be limited to in your camp or in towns, can’t follow you everywhere
- Many of new NPCs will be in instanced areas like towns – kill NPC others need to see him
o Mostly closed areas
o Companions can still follow you to some degree in these areas
- Companions will approve or disapprove of your decisions
Gamespot – Todd Howard,
Wastelanders
- Considered it right after launch and then saw feedback requesting it
- Taking a long time to create
Variety – Jeff Gardiner and Mustaine,
Wastelanders
- Redid camera code for NPCs – each player gets own camera
VG247 – Chris Mayer,
Wastelanders
- when you’re talking with the NPC, you’re going to get your story and your quest progressed and it’s going to mean something for you
o Individual instancing
- Charisma and perception in particular will influence options
Luis Talks And Stuff - Marc Tardif & Jeff Gardiner,
Wastelanders
- Not radically changing existing
- Can be started immediately by new or returning outcomes
- The end will vary based on your decisions
o Heavy investment into instancing tech
o After door can influence areas directly
- Major way to effect the story is how you treat other NPCs
#Fallout76 #Fallout76DLC #Wastelanders
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